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AI Insights · Timothy · September 2022

Top 5 City Building Games on Android in South Africa Q3 2022

Discover the performance of the top 5 city building games on Android in South Africa for Q3 2022, including download trends, revenue, and active user statistics.

Top 5 City Building Games on Android in South Africa Q3 2022

The third quarter of 2022 saw intriguing trends among the top city building games on Android in South Africa. Here’s a detailed look at how these games performed in terms of weekly downloads, revenue, and active users.

Megapolis: City Building Sim from Social Quantum Ltd had a mixed quarter. Weekly revenue peaked at around $138 in mid-July but fluctuated throughout the quarter, ending at a modest $25 in late September. Downloads showed a similar pattern, with a high of 1.6K in mid-August before stabilizing around 900 by the end of September. Active users saw a peak of 2.3K in mid-August but declined to 1.9K by the end of the quarter.

SimCity BuildIt by ELECTRONIC ARTS demonstrated steady performance. Weekly revenue peaked at $1.5K at the end of June but saw fluctuations, ending at $780 in the last week of September. Downloads remained relatively stable, with a slight increase to 940 by the end of the quarter. Active users consistently hovered around 8K, peaking at 8.6K in early August.

Land of Empires: Immortal from Nuverse experienced significant revenue fluctuations, peaking at $2K in early August before dropping to about $809 in early September, and then rebounding to $1.9K by the end of September. Downloads also saw a peak of 1K in late July but declined to 267 by the end of the quarter. Active users followed a similar trend, peaking at 965 in early August and declining to 312 by the end of September.

Global City: Building Games by MY.GAMES B.V. showed consistent performance in terms of revenue, peaking at $408 at the end of August and ending at $119 by the last week of September. Downloads peaked at 799 in late August but saw a decline to 334 by the end of the quarter. Active users remained relatively stable throughout the quarter, peaking at 2.5K in late August and settling at 1.8K by the end of September.

The Simpsons™: Tapped Out from ELECTRONIC ARTS maintained a steady performance in weekly revenue, ranging between $29 and $97, ending the quarter at $83. Downloads remained consistent, peaking at 645 in early August and ending at 423. Active users showed a slight increase, peaking at 1.1K in early August and ending at 899 by the last week of September.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022